Classes

Primary Classes:
Warrior
STR: +2 DEF: +2
Warriors can equip Melee weapons, shields, and armor, and have high physical stats. They may also dual-wield weapons with the price of their shield.

Weapons of Choice:
Sword (any type)
Axe


Fencer
AGI: +2
Fencers are standard wielders of rapiers in combat, however they have an array of tricks up their sleeves. From Status ailments to TP damage, Fencers’ attacks have a wide range of effects.

Weapons of Choice:
Rapier


Berserker
STR: +4
Berserkers run straight into battle attacking with no warning. They are often difficult to control and are only capable attacking. However, their physical stats are extremely high and the Berserker class is an easy way to a much more civil source of strength.

Weapons of Choice:
Sword
Dagger
Cat Claws
Grieves


Archer
STR: +2
An Archer without question uses range to his advantage. Not only that, but they are capable if using special arrows that will inflict status ailments or even explode. An archer is a very good asset to your team and works especially well with a close range fighter out on the field. You will need to keep a good stock of arrows though.

Weapons of Choice:
Bow and Arrows


Thief
AGI: +4
Most Thieves wield daggers, but some equip short swords or boomerangs. They are known for having incredibly high speed for sneaking and stealing. Stealing may be ‘wrong’, but you get a lot of free stuff!

Weapons of Choice:
Dagger
Short Sword


Beastmaster
STR: +2
Beastmasters have a very unique ability. Not only do they have great physical strength, they are also able to capture and tame animals and monsters. They are sometimes even able to control the actions of opponents (monsters only) to lure them away. The Beastmaster will always have an animal by his/her side.

Weapons of Choice:
Sword (any)
Dagger
Axe
Whip


Bard
DEF: +1
The Bard’s usual weapon is some form of instrument, like a harp. This may seem a bit unusual, but it is because they are extremely musically talented. They act as a very good support for other players because they use their music not just to cheer you on, they are casting status boosts and healing you.

Weapons of Choice:
Instrument


Mage
STR: -3 MAG: +4
The Mage is a type of class adept in manipulating attack magic. Their magic is good for hitting monsters hard with their elemental weakness from a safe distance. They are often physically weak and use Staves as weapons.

Weapons of Choice:
Staff
Mallet

Healer
STR: -3 MAG: +4
The most prominent ability of the healer is to cast healing and support magic. Their ability to heal, protect allies, and recover a knocked out party member makes them typically valuable, as they are the only ‘efficient‘ way of healing.

Weapons of Choice:
Staff
Mallet




Secondary Classes:
Animist
STR: +4
Requirements: Beastmaster Level 5
Similar to the Beastmaster class, Animists use a different kind of magic to call on the power of monsters to aid them in battle. This time however, instead of calling the specific monster to their side, they have the ability to change their form to flawlessly suit the monster of their choosing. These characters are often tricky to find and use their shape-shifting abilities for good use such as spying.

Weapons of Choice:
None

Chemist
STR: +4 AGI: +3
Requirements: Thief Level 5
Chemists are best known for their abilities involving various items. This includes having an exclusive access to special items, doubling the potency of recovery items, and interestingly enough, evolving items. Their explosives are certainly a force to be reckoned with.

Weapons of Choice:
Dagger
Gun

Knight
STR: +5 DEF: +4
Requirements: Fencer Level 5
A Knight is a noble class that wields blades to damage enemies. Similar to the Warrior, Knights have a high physical strength but uniquely, their defense is nothing to laugh at either. This goes hand in hand with their loyalty and also makes them a well balanced opponent. If you ever encounter a Knight, get ready for a battle that could truly be described as 'a royal pain in the butt'.

Weapons of Choice:
Sword

Lancer
STR: +4 AGI: +4
Requirements: Warrior Level 5
Lancers are special Knights that only equip spears to attack. Their stats are weighted physically and they can equip heavy armor without being weighed down. With an abnormally boosted jump, their special abilities lie in aerial attacks and chains making them seem as though they can fly.

Weapons of Choice:
Spear

Ninja
STR: +3 AGI: +5
Requirements: Thief Level 5
Ninjas are often characterized as wearing cowls that cover their mouths and head, and lightweight armor. They also carry lightweight weapons that include shuriken and daggers. Physically they have a high speed that can make them seem invisible to the naked eye. This is makes a deadly combo with their physical strength and powerful artes.

Weapons of Choice:
Sword
Dagger
Shuriken